Seed

The world generator seed value. If this is left blank, a new random seed will be used each time the game is loaded.

Forests

Suburbs

Cities

Industrial areas

Highways

250 metres
500 metres
1 kilometre
2 kilometres
4 kilometres
Disabled

The distance between highways. Highways can be turned off by selecting Disabled.

Powerups

The amount of powerups generated in the world.

Timescale

1 day (realtime)
1 hour
30 minutes
20 minutes
10 minutes
5 minutes
1 minute
Disabled

Each day in the game world will last this amount of time. The day/night cycle can be turned off by selecting Disabled.

Starting time

Morning
Midday
Evening
Midnight

The time will be set to this when the game starts.

Starting health

The player's starting health.

Maximum health

The player's health cannot go above this amount.

Starting armour

The amount of armour the player will start the game with.

Maximum armour

The maximum amount of armour the player can wear (armour protects the player from both damage and infection).

Walking speed

The player's speed while walking.

Running speed

The player's speed while running.

Running noise

Zombies within this distance of the player will be alerted when the player runs.

Inventory

Modify the player's starting inventory and weapons.

Inventory...

Return

Return to player settings

Player settings...

Zombie virus serum

The amount of zombie virus serum vials in your inventory when the game starts. Use these (by pressing C) to cure yourself when you get infected.

Fuel

The amount of fuel in your inventory when the game starts. Fuel is used by the chainsaw and flamethrower weapons, and also when driving a vehicle.

Batteries

The amount of batteries in your inventory when the game starts. Batteries are used for the torch and night vision goggles.

9mm ammo

The amount of 9mm ammo in your inventory when the game starts. This is used by the pistol.

Shotgun ammo

The amount of shotgun ammo in your inventory when the game starts. This is used by the shotgun.

Rifle ammo

The amount of rifle ammo in your inventory when the game starts. This is used by the assault rifle and machinegun.

Rockets

The number of rockets in your inventory when the game starts. These are used by the rocket launcher.

Flares

The number of flares in your inventory when the game starts. These can be used as an alternate light source when it is dark.

Molotov

The number of molotovs in your inventory when the game starts.

Grenades

The number of grenades in your inventory when the game starts.

Mines

The number of mines in your inventory when the game starts.

Torch

Start the game with a torch in your inventory.

No
Yes

Torch size

The size of the torch light.

Torch range

The maximum range of the torch light.

Torch battery rate

The rate at which batteries will be consumed when the torch is active.

Night vision goggles

Start the game with night vision goggles in your inventory.

No
Yes

Night vision colour

The colour of the night vision goggles overlay.

Green
Red

Night vision battery rate

The rate at which batteries will be consumed when the night vision goggles are active.

Cricket bat

Start the game with a cricket bat in your inventory.

No
Yes

Cricket bat damage

The amount of damage dealt by the cricket bat.

Katana

Start the game with a katana in your inventory.

No
Yes

Katana damage

The amount of damage dealt by the katana.

Chainsaw

Start the game with a chainsaw in your inventory.

No
Yes

Chainsaw damage

The amount of damage dealt by the chainsaw.

Pistol

Start the game with a pistol in your inventory.

No
Yes

Pistol damage

The amount of damage dealt by the pistol.

Pistol magazine size

The number of bullets in each pistol magazine.

Shotgun

Start the game with a shotgun in your inventory.

No
Yes

Shotgun damage

The amount of damage dealt by the shotgun.

Shotgun damage spread amount

Zombies within this area of a shotgun blast will also be damaged.

Shotgun maximum range

The maximum effective range of the shotgun. Set this to 0 for unlimited range.

Shotgun magazine size

The number of bullets in each shotgun magazine.

Assault rifle

Start the game with an assault rifle in your inventory.

No
Yes

Assault rifle damage

The amount of damage dealt by the assault rifle.

Assault rifle magazine size

The number of bullets in each assault rifle magazine.

Assault rifle rate of fire

The number of bullets fired per second by the assault rifle.

Machine gun

Start the game with a machine gun in your inventory.

No
Yes

Machine gun damage

The amount of damage dealt by the machine gun.

Machine gun rate of fire

The number of bullets fired per second by the machine gun.

Flamethrower

Start the game with a flamethrower in your inventory.

No
Yes

Flamethrower damage

The amount of damage dealt by the flamethrower. Note - zombies that are on fire will take continuous damage from the fire.

Rocket launcher

Start the game with a rocket launcher in your inventory.

No
Yes

Rocket launcher damage

The amount of damage dealt by rockets.

Rocket launcher damage spread amount

Zombies within this area of a rocket explosion will also be damaged.

Initial density

The number of zombies to create when the game starts.

Countryside density

The number of zombies to create in the countryside.

Suburban density

The number of zombies to create in the suburbs.

City density

The number of zombies to create inside cities.

Walking speed

Zombie speed while walking.

Running speed

Zombie speed while running (ie. when they are alerted by the player).

Head health

The amount of damage a zombie can take before dying.

Body health

The amount of damage a zombie can take before falling over.

Regeneration rate

Zombie health will regenerate at this rate.

Claw infection chance

The chance of infecting the player when using the claw attack.

Bite infection chance

The chance of infecting the player when using the bite attack.

Loading...